

MUSIC ENDANGERMENT MUSEUM

About the game
TITLE:
Music Endangerment Museum
SYNOPSIS:
A serious games project designed and developed to raise awareness of endangered music for Dr Catherine Grant the Music Endangerment group.
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David King (co-programmer + 3D artist)
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Darren Middleton (co-programmer)
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Haruka Mackintosh (3D artist)
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Jay Kim (3D artist)
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John Wang (environment artist - museum)
TEAM:
PLATFORM:
Made in Unity for PC
My Contributions
This project was developed from a client brief as apart of a Serious Games unit.
We worked with Dr Catherine Grant representing Music Endangerment.
Project Management
I led a team of two programmers and three artists to develop a gamified interactive museum made to complete our client's requests. We worked with Dr Catherine Grant from Music Endangerment to cultivate a digital interactive experience that could educate people about endangered musics.
Our team created nine unique interactions that each featured a different endangered music genre and its culture. Players could learn about each genre, including why they are endangered, to better understand the interactions.
I coordinated reviews with our client and ran regular group meetings to deliver a successful project. I also represented our team by delivering weekly presentations for the serious game unit.
Programming
I was very fortunate to have worked alongside two incredible programmers on this project.
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We collaboratively designed the immersive room experiences for several endangered music genres: Women's Water Music, Arrulo, Awelye, Etnic, Dinka ox-songs, Mali Baining night dances, and Nanguan.
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To ensure we were respectful of each cultures' music and traditions, I researched each genre and culture then met digitally with our client, Dr Catherine Grant, to proceed with development.
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Once our research was approved, I begun greyboxing each interaction, then worked through iterations of internal and external playtesting, and gradually detailed each virtual museum experience.

Client Feedback
"
I'm amazed at the quality of the students' work, especially given they produced it in just one trimester. I've learnt a lot from our collaboration, and am excited about the educational and activist possibilities of serious games.
"
- Dr Catherine Grant