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PUPPY PARADISE

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About the game

TITLE:

Puppy Paradise

SYNOPSIS:

A relaxing and fun virtual reality playground where you can destress by playing with lots of adorable puppies !

  • Geoff Barker (character artist)

  • Sam Beasley (co-programmer)

TEAM:

PLATFORM:

Made in Unity for SteamVR

Watch the Trailer !

My Contributions

Puppy Paradise was made as a project from my second year of university studies. It was designed to be a fun and adorably loveable puppy playdate experience.

Project Management

The virtual reality game engages its players by offering a broad selection of interesting interactions to bring the joy of playing with puppies to anywhere and everywhere.

For the project, I mainly worked as a project leader, being responsible for task delegation and managing my two team members to ensure we achieved a fun and high-quality game. 

Programming

I spent a portion of my time programming for some the project. While my co-programmer, Sam, worked on perfecting the puppy AI, I developed systems such as the dog costumes, dog treats, and ball fetch interactions. I also collaborated with other systems such as researching the implementation of navmesh, and initially organising the VR control schemes.

Additional Contributions

Idea Formulation

I designed a brainstorm chart of several potential VR projects which I thought could make for a fun game. These ideas included a public speaking trainer, a shark dive interaction, and a cat cafe experience.

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Team Role Delegation

I made a list of all the elements we wanted in the game and assigned them to each team member depending on their role.

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Task Priorities

Once the initial list of role descriptions was agreed upon, I categorised each main task into different tiers of priorities so we knew what needed to be completed first. This was reshuffled further into development as the scope of the project grew.

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Weekly Breakdowns

I recorded a list of tasks for the programming and design teams, and assigned them as goals for each week so we could all keep track of progress expectations. This was incredibly helpful for check-in meetings.

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Project Reflection

At the conclusion of the project, I wrote a reflection to review the success of our final VR game. It provoked thoughtful insights into the entire design process and was quite useful in reviewing my own understanding of VR.

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