top of page
Gradient Strip

RACCOON RUBBISH
REMOVALISTS

posterr.PNG

About the game

TITLE:

Raccoon Rubbish Removalists

SYNOPSIS:

A competitive 1-4 player couch co-op party game where you break into houses as trash animals. Fight, search, and scavenge to collect the most garbage!

  • Sheridyn Robinson (2D Artist)

  • Renz Balbastro (Environment Concept)

TEAM:

PLATFORM:

Made in Unity for PC w/ controller capacity

badge-color.png

My Contributions

This project was first conceptualized in my second-year uni 'Games Rapid Prototyping' class, where I brought it forward for full year-long development as my final third-year uni games project. I am currently reworking this project in preparation for an upcoming games festival so stay tuned for exciting updates...

Project Manager

As project manager, I led my team of two artists and utilized task delegation software through Trello. I was responsible for leading pitch presentations and weekly sprint check-ins with our tutors, as well as coordinating and running weekly team meetings. I constructed several game design documents (a standard GDD Google Doc as well as an interactive concept overview Milanote). This ensured all team members had a common understanding of the project's goal and overall aesthetic.

Programmer

As the game's programmer, I held responsibility for constructing each game system. I developed prototypes and proof-of-concept mechanic tests to evaluate which gameplay elements were fun and appropriate for further development. I coordinated the setup of all project files, including implementing Plastic SCM for version control. With many unknown features, I had to dedicate a significant portion of time to researching how to effectively achieve certain game features - notably the implementation of local multiplayer and object pooling systems.

VideoCapture_20231027-130832.jpg

Play//Space Exhibit

I was invited to display Raccoon Rubbish Removalists at the Squiggly River 'Play//Space' games exhibit. 

​

My game was showcased alongside four other incredible projects, highlighting the interactive art and experimental games of Brisbane's local creatives. 

​

Seeing members of Brisbane's broader games community come together to embrace their inner trash animals and embrace the chaotic mess of Raccoon Rubbish Removalists was a delightful addition to the evening.

​

 

In preparation for the event, I made various gameplay tweaks, added new fun mechanics, reworked the UI systems, and redesigned environment concepts.

​

Massive thanks go to Sarah Denman for her complete redesign of the game environment and 3D models. 

badge-color.png

Play the two-player exhibit version here:

Watch the Trailer !

racocons.png

Player Feedback

"

"

- Live Playtester

It is a mega fun game to play with your friends!

"

- itch.io commenter

Cool and epic gameplay!!

"

Copyright © 2021 by Tenika Altena Games. All rights reserved. Powered by Wix

bottom of page