

RACCOON RUBBISH
REMOVALISTS

About the game
TITLE:
Raccoon Rubbish Removalists
SYNOPSIS:
A competitive 1-4 player couch co-op party game where you break into houses as trash animals. Fight, search, and scavenge to collect the most garbage!
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Sheridyn Robinson (2D Artist)
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Renz Balbastro (Environment Concept)
TEAM:
PLATFORM:
Made in Unity for PC w/ controller capacity
My Contributions
This project was first conceptualized in my second-year uni 'Games Rapid Prototyping' class, where I brought it forward for full year-long development as my final third-year uni games project. I am currently reworking this project in preparation for an upcoming games festival so stay tuned for exciting updates...
Project Manager
As project manager, I led my team of two artists and utilized task delegation software through Trello. I was responsible for leading pitch presentations and weekly sprint check-ins with our tutors, as well as coordinating and running weekly team meetings. I constructed several game design documents (a standard GDD Google Doc as well as an interactive concept overview Milanote). This ensured all team members had a common understanding of the project's goal and overall aesthetic.
Programmer
As the game's programmer, I held responsibility for constructing each game system. I developed prototypes and proof-of-concept mechanic tests to evaluate which gameplay elements were fun and appropriate for further development. I coordinated the setup of all project files, including implementing Plastic SCM for version control. With many unknown features, I had to dedicate a significant portion of time to researching how to effectively achieve certain game features - notably the implementation of local multiplayer and object pooling systems.

Play//Space Exhibit
I was invited to display Raccoon Rubbish Removalists at the Squiggly River 'Play//Space' games exhibit.
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My game was showcased alongside four other incredible projects, highlighting the interactive art and experimental games of Brisbane's local creatives.
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Seeing members of Brisbane's broader games community come together to embrace their inner trash animals and embrace the chaotic mess of Raccoon Rubbish Removalists was a delightful addition to the evening.
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In preparation for the event, I made various gameplay tweaks, added new fun mechanics, reworked the UI systems, and redesigned environment concepts.
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Massive thanks go to Sarah Denman for her complete redesign of the game environment and 3D models.
Play the two-player exhibit version here:
Watch the Trailer !

Player Feedback
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- Live Playtester
It is a mega fun game to play with your friends!
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- itch.io commenter
Cool and epic gameplay!!
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